Experimenting with using agents as design methodology with a case study specific to segment of purlin noise. The three designs all consist of 1500 agents all moving about on the basis of purlin noise, hence the forms are somewhat predetermined yet in many ways controlled with parameters giving endless variations of form generation. The design consists of 5000 agents all travelling at different speeds with specific behaviors all focused around a sphere. The behaviors were changed in real time to influence such aesthetics. Modelled in grasshopper, rendered on Vray for Rhino.
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