This experiment looks at the powerful tool called Side FX Houdini which is used primarily in film/animation industry due to its ridiculously procedural nature. Though many processes of architecture require manual work, a lot of interest has recently developed in the softwares ability to create a truly procedural architecture with various built in solvers that can optimise the overall design. My exploration focuses on a non-linear form with attributes such as floor area, façade area and basic building parameters while keeping every aspect of the design modular and parametric. The following videos/gifs showcase few parameters I have isolated to have an object level control over the overall architectural design. Though I still fail to see how many manual inputs can be added (while keeping proceduralism) to architectural projects in Houdini or grasshopper I believe the software’s capability by far outweighs its limitations. Where as programs such as grasshopper and Rhino may excel in other things their limitations somewhat outweigh their capabilities. Due to underlying architecture of the softwares, Houdini is able to handle immense amount of data which grasshopper tends to struggles with. I will continue to test out more variations of architectural designs in Houdini and hopefully start implementing architectural detail oriented tools within Houdini.
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